
There is a short loosely linked (mainly because it takes place in Corvis) adventure where the PCs get hired by a gang to do some work to hinder a rival gang. The PCs are able to stop Alexia's plans to sack the city but that's one part one. Of course the PCs must stop Alexia's plans, but they also find that there is something more going on regarding the deaths of Alexia's family and the persons responsible, who are equally unscrupulous and have ties to the ruthless, now officially disbanded, Inquisition of the deposed king of Cygnar, King Vinter Raelthrone. With her undead army, Alexia plans to destroy the city and slay all within. Here is my review with some minor spoilers.īased entirely in the Cygnar city of Corvis and the surrounding areas, this adventure campaign has the player characters (PCs) assist city officials by investigating a young girl named Alexia who is upset about the death of her mother and other family members in years past by an individual (who is now a ranking city official) and she is now seeking revenge by acquiring a powerful magical sword, called the Witchfire, that can control the dead. When my gaming group isn't playing Dark Heresy, our back-up game is Iron Kingdoms, and we just finished the Witchfire trilogy (with five total adventures if you include the two short ones) that our Game Master (GM) converted for Iron Kingdoms 2nd Ed. From 2013 to 2017, he served as Creative Director and later Publisher at Ragnarok Publications, where he edited for various indie authors and companies such as Simon & Schuster and Procter & Gamble.

#Duteus witchfire trilogy series#
Joe is the author of the Dead West series and has written several short stories, and is also the editor of the award-winning Blackguards: Tales of Assassins, Mercenaries, and Rogues. He served as the managing editor for syndicated magazine YOUnique from 2006 to 2008, interviewing local personalities and guiding the direction of articles. From 2001 to 2005, he was the managing editor of Privateer Press, where he edited and wrote RPG game supplements, illustrated maps, and managed a team of writers. He worked at Caliber Press in the mid-90s where he contributed to various projects including a collectible card game based on Todd McFarlane's Spawn universe, designed covers and advertisements, managed the company's art archives, lettered comics, and wrote a 17-issue run of a fantasy comic series. The Witchfire Trilogy is a series of adventures originally published for 3rd edition D&D, then updated for 3.5.Joe is a multi-talented creative with a background in the comic industry. The trilogy is set in the Iron Kingdoms, by Privateer Press, a somewhat steampunk setting that has had its 5th edition rules set for 5th edition D&D published. The published a new Witchfire adventure set something like 14 years after the original, without updating the original in the process. So, I decided to run the modules in 5th edition, creating the maps as I updated the adventure. Some of the maps are populated, some not.

In several cases it wasnt possible to make an exact duplicate as such, when I ran into these issues, I strived to capture the spirit of the map when I couldn’t capture it’s exact shape. Additionally, since there are no steampunk elements in Talespire yet, I made do as best I could. Some of these maps are originals, and others are piecemealed from the works of other people I will try and give credit where I can, and ask forgiveness if I miss anyone.įinally, I will be adding the maps as I run these adventures for my group. If you are curious, check out Iron Kingdoms: Requiem, for the rules to this wonderful world.Īs of the writing of this text, we had finished the first module, called The Longest Night, and are close to finishing the first bridging adventure called Fool’s Errand, and are getting close to starting the second module, Shadow of the Exile.

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